My Top Ten War of the Spark Favourite Cards

War never changes

The complete preview for War of the Spark was released last Friday, April 19th, and we finally have the full picture of what this much-anticipated set has in store for us.

There is a lot to unpack in the set, between an unprecedented number of Planeswalkers, coloured Vehicles, fan favourite characters finally getting a card, new takes on existing characters, powerful mechanics making a splashing return and much, much more. The story itself is the culmination of years of conflicts. Almost everyone is here for the grand finale and an unprecedented number of heroes and villains have come to join the fight.  

With so much content available in the set, I am sure everyone can find something they like, here. So, while professional players and content creators provide their respective take on the set, I wanted to list my own ten favourite War of the Spark cards.

That said, this article will not focus on the story of War of the Spark per se. While many of the cards give away important plot details, the story itself deserves its own space and I think I would not do it justice by cramming everything together in a single article.

So, brace yourselves, because these are my ten favourite War of the Spark cards and I will be cheating a lot with this list.

Number 10: Ob Nixilis’s Cruelty (and other commons)

Let’s start softly, shall we? Ob Nixilis’s Cruelty is a very simple and splashable common removal that I am sure will be quite potent in War of the Spark Limited. Exiling most of the Creatures for three Mana is no joke by today’s standards, but what I truly like about this card is its potential application in Pauper Cube.

The “format” has some pretty well defined benchmarks for Black Instant speed spot removals: two Mana will get you a conditional removal, while three will give you a splashable quasi-unconditional removal. Ob Nixilis’s Cruelty compares quite well with cards like Rend Flesh and I am really interested to see if the card can sneak in the already stacked section of Black removals.

Ob Nixilis’s Cruelty, art by Igor Kieryluk

The set also features another interesting spot removal in Jaya’s Greeting. The card is another take on Searing Spear, trading off the chance to hit players for a certainly not unwelcome Scry 1 effect. Is it better than Incinerate? Probably not, but it still looks like a very solid card for anyone looking to expand on their Red removal section.

And let’s not forget War of the Spark features more than just aggressively costed common removal. Spark Reaper is a very solid draw engine at common. Aven Eternal is very reminiscent of Eldrazi Skyspawner, a very solid card from Battle for Zendikar. Invading Manticore is a bit slow for my tastes, but I am sure Pauper Cube players looking for a big Red Creature can be happy with this new card.

While I am slightly on the fence about some of these for my Cube, I am certain many Pauper Cube players will be looking at War of the Spark and find new, interesting toys.

Number 9: Tibalt, Rakish Instigator (and his fellow Red Planeswalkers)

I like Tibalt. I really do. On paper, he is an insanely interesting and cool character. A master of pain that turned himself into a half-Demon and now wanders the Multiverse as the herald of torture? The character himself is terrifying, but, unfortunately, his name has become synonym with disappointment.

To me, Tibalt has always been the Magic equivalent of Star Wars’ Darth Maul. On paper, an amazingly menacing villain with a terrifying aesthetic and a lot of potential. In practice, a short-lived low-level boss that had minimal impact on the overall saga.

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Darth Maul from Star Wars Episode I: The Phantom Menace (1999)

Fortunately for Darth Maul, his character was largely expanded in the now noncanonical comic books. Tibalt, on the other hand, was not so lucky. His debut in card form was very underwhelming, to the point of becoming a joke among players. Unfortunately, we also had no chance to touch base with him after the Innistrad block, so not much was known about the character and his journey across the Multiverse.

But now Tibalt, Rakish Instigator is back and he is… Not bad? The card is nowhere near the game-breaking bombs we occasionally get, but he is finally very respectable. His static ability can be occasionally powerful and his activated ability can play as a repeatable Token generator for at least a couple of turns.

Is he the new Bitterblossom? Almost definitely not. But he is finally featured on a card that can be played unironically and this, to me, is a step in the right direction.

Tibalt, Rakish Instigator, art by Chase Stone

On top of Tibalt, Rakish Instigator being a relatively fine card, I am also very excited by his fellow Red Planeswalkers. For some reason I have decided to include every Red Planeswalker inside my Diaochan Chaos deck and this set is providing me with four new interesting additions to the deck: Tibalt, Rakish Instigator, Chandra, Fire Artisan, Sarkhan the Masterless and Jaya, Venerated Firemage. Are some of them borderline mediocre? Absolutely, but so is the deck.

Number 8: Roalesk, Apex Hybrid (and Merfolk Skydiver)

War of the Spark features the return of Proliferate, a non-evergreen mechanic first introduced in Scars of Mirrodin. Last time we saw it, the mechanic was fairly well received, thanks to the number of applications and effects it could have on Creatures, permanents and players. It is no secret that Atraxa, Praetors’ Voice is among the most powerful and popular Legendary Creatures in Commander, thanks to her repeatable and automatic Proliferate activation, as well as the deck building options she provides.

Roalesk, Apex Hybrid is no Atraxa, but it is still a card I am extremely interested in. He falls into the sweet five Mana spot that makes me dream of including him in my Kruphix Creatures deck, simply to have a play sequence of Prime Speaker Vannifar, followed by Roalesk on the next turn, only to immediately sacrifice him with Vannifar to go get Prime Speaker Zegana from the deck and put her into play. All the flavours of Simic.

Roalesk, Apex Hybrid, art by Svetlin Velinov

Speaking of my Kruphix deck, I am a huge fan of cheap Creatures providing good Mana sinks and Merfolk Skydiver is a great example of what uncommon cards can do with Proliferate. With Kruphix, God of Horizons storing all of my unused Mana, this Mana sink is certainly a welcome tool in the deck. Especially in light of the fact that the deck features a strong +1/+1 counter theme and is entirely Creature-focused.

Number 7: Karn’s Bastion (and Blast Zone)

If you like repeatable Proliferate activations, how about featuring the ability on a card that cannot be countered? Karn’s Bastion is here to power all your Planeswalkers up and, ironically, to spread poison counters across you opponents.

Karn’s Bastion, art by Adam Paquette

I must confess I find the card’s flavour a bit odd. I understand Karn wanting to protect his fellow Planeswalkers and how this translates into the proliferation of loyalty counters. But the fact that the card could be used to spread -1/-1 counters among opposing Creatures feels quite strange. Not to mention the implications inside an Infect strategy, towards which Karn probably has some very strong opinions.

That said, I also understand that redesigning the card to only affect loyalty counters would only complicate its wording, so let’s just silently agree that we like it as it is. And then promptly use it to kill our opponents by spreading poison counters.

Speaking of interesting effects on Lands, Blast Zone echoes Ratchet Bomb and it is certainly an impressive tool for all decks that can afford one colourless Land slot and may be able to hastily increase its charge counters. It is also worth noting that Blast Zone itself comes into play with a charge counter already up and running. And I don’t think I need to remind anyone that Proliferate is in the set. Set it off and have fun!

Number 6: Ashiok, Dream Render

Ashiok is back! I have been a fan of the character since the first appearance on Theros, thanks to the mysterious and nightmare-inducing aura Ashiok is imbued with. Many Vorthos players were speculating that the character could make an appearance in the Amonkhet block, as Ashiok’s clothes seemed to be vaguely Ancient Egypt-inspired.

Unfortunately, that turned out to not be the case and many fans have been clamouring for a return of the Nightmare Weaver for years. But now Ashiok is back and many Modern players are wondering how much of an impact the card is going to have.

Ashiok, Dream Render, art by Cynthia Sheppard

Personally, I have happily featured a single copy of Ashiok, Nightmare Weaver in the sideboard of my Modern Mill deck. The card is excellent in slower matchups, grinding away cards from the opponent’s library and occasionally spawning a key value Creature.

Ashiok, Dream Render, however, is a whole different beast. I am almost sure the card’s combination of a very good static ability and a consistent Mill engine makes it worthy of main deck usage in Modern Mill strategies. However, its strengths conflict heavily with two other powerful cards typically employed within that same strategy.

Archive Trap becomes almost unusable with Ashiok, Dream Render on the board. Unless prompted by a Path to Exile effect, the opponents cannot search their library on their own, meaning that a couple of Archive Traps may end up stranded in your hand. Sure, this could mean you are also blocking all their precious Fetchlands, but, unfortunately, this is not the only wrench Ashiok is throwing in your milling workings.

Visions of Beyond is another extremely powerful tool for Modern Mill decks, often playing as an Ancestral Recall in a format where even Ponder is banned. Visions of Beyond shines exclusively as part of Mill strategies, but its design conflicts heavily with Ashiok, Dream Render’s ability. While removing your opponent’s Graveyard is rarely a downside, the trade-off between the two cards is quite awkward.

I fully expect Ashiok, Dream Render to end up in my Modern Mill deck, but the hardest part will be to decide if the card is worthy of main deck play or just of sideboard slots.

Number 5: Nissa’s Triumph

War of the Spark promised us Planeswalkers, great story moments and dire conflicts. One thing that I was certainly not expecting was a Land tutor that could either work as a smaller Seek the Horizon or, potentially, a way better Sylvan Scrying.

Enter Nissa’s Triumph, an unexpected, but certainly welcome new tool for any Land-based Commander deck. If you are playing at least one Nissa, there is a chance this card is going to be extremely powerful in your deck, possibly fetching three key Lands, such as Dark Depths, Thespian’s Stage, Inkmoth Nexus, Kessig Wolf Run or Glacial Chasm.

Nissa’s Triumph, art by Kieran Yanner

If you are not playing any Nissa Planeswalkers, you are still in for an unconditional Green Tithe, finding two Forests for just two Mana. Still not a bad deal, all in all.

I am quite sure the card will be extensively tested in my Borborygmos deck, which, coincidentally, already features a copy of Nissa, Vital Force. While I am sure most of the times I will be referring to Nissa’s Triumph as just a Green Divination, the occasional chance to three-for-one and get some key Lands is definitely an interesting feat.

Number 4: Ugin, the Ineffable (and Mana rocks)

First things first: when the card was first revealed, I read it as “Ugin the Inflatable” and this is how I’m going to call it in all my future games. I just can’t shake off the idea of a giant inflatable Ugin balloon parading as part of Macy’s Thanksgiving celebrations.

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Toothless from How to Train Your Dragon at Macy’s Thanksgiving Parade, photo by Julio Cortez (2014)

That said, no matter how you call it, the card itself is fantastic. Picture him inside any colourless or Artifact-based Commander deck: his static ability is a cost reduction for many of your cards, his +1 ability is a play on Manifest that somehow provides card advantage and his -3 ability is a form of almost unconditional removal.

Sure, his rate is not excellent, costing six Mana and entering the battlefield with only four loyalty counters, but with abilities like these, I am all in favour of risking a little bit with some relatively unconvincing numbers. Even if he dies shortly after the activation of his second ability, you’ll have traded six Mana for any coloured permanent. Not too bad, especially if you are in colour combinations that struggle with permanent removal.

Ugin, the Ineffable, art by Daarken

I can only dream of what the card is going to do inside my Kozilek deck. Ramping into Ugin, the Ineffable before the fourth turn of the game, only to unlock an even more explosive follow-up fifth turn is going to be amazing.

Speaking colourless cards, the new Mana Geode and Firemind Vessel are also worth mentioning. If you are looking for Mana fixing or you just jam every Mana rock you can in your deck, don’t let these cards fly under your radar. While I am not sure I will be sliding both in my Kozilek deck, I wanted to point out Firemind Vessel is very similar to a card I had theorized in a recent article. I understand the design space around Mana rocks is fairly limited, but what an amusing coincidence!

Number 3: Living Twister

It’s not always that we get a card that just fits perfectly inside existing an Commander strategy. And I am not talking about generically powerful cards that just play well in any deck that can run them. Those are fine, but they don’t feel thatunique.

Sometimes a set features a card that is just meant to flawlessly slide inside one of your Commander decks, supporting or enriching a very specific strategy you were already focusing on. Enter Living Twister, the answer to a question I was probably the only one asking: can I get another Mina and Denn, Wildborn, but cheaper?

Living Twister, art by James Paick

Living Twister is so good in Land-based strategies that I am almost sure it was originally pitched as a new version of Borborygmos Enraged. While I can only hope The M-Files for War of the Spark feature a bit more background and insights on how this card was conceived and fine-tuned, I am beyond thrilled to include it in my Borborygmos deck.

With Borborygmos Enraged out, Living Twister works as one of your best engines to convert Green Mana into Lightning Bolts at a staggering rate. Without Borborygmos Enraged out, it really makes a good impression, filling in for your Commander with a very similar play pattern. For more information on Borborygmos and how you can play a ramp deck in Commander without going for the big and overused Creature payoffs, feel free to check this analysis on resource transformation and Land management.

Number 2: the trailer

Ok, I am cheating, here. This is not a card, but I really wanted to mention how good the War of the Spark trailer was. It is by far the best trailer we have had in Magic so far. Both the animation and the music were absolutely perfect. Rarely do we get a game trailer that so effectively pulls you into the story without feeling cheesy or on-the-nose.

Let’s be honest. If you had told me beforehand that the trailer was going to feature an ominous cover of Linking Park’s “In the End”, I would have expected nothing more than an early 2000s Dragon Ball Z AMV. Instead, we got a cinematic, well directed and emotionally impactful trailer that delivered the feelsbeyond my best expectations.

Somehow Wizards had the audacity of killing Dack Fayden in the trailer and it still managed to not be the highlight of the two-minute video. The moments when Liliana witnesses the death of a little girl trying to protect her brother, remembers her oath and turns against Bolas are all truly phenomenal. You could really see every single one of Liliana’s conflicted thoughts, feelings and emotions, thanks to a superb animation.

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Liliana in the War of the Spark trailer (2019)

This is now the new gold standard for Magic trailers and if we can expect something at this level for every upcoming set, I am beyond hyped for what the future has in store.

Number 1: Evolution Sage (and Grateful Apparition)

My favourite card from the set is an uncommon. Not a Mythic Planeswalker, not an insane Vehicle, not a Multiverse-breaking Sorcery. A simple 3/2 for three Mana with just one simple triggered ability: whenever a land enters the battlefield under your control, proliferate.

Evolution Sage is just awesome. The raw power of this effect is simply absurd. Do you have a Fetchland? Your opponents get two poison counters, you put two additional +1/+1 counters on all your creatures that already carry them, your Planeswalkers get two additional loyalty counters.

You also increase the -1/-1 counter count on your opponents’ creatures if they already have them, you get experience counters if you care about them, your Azor’s Elocutors get additional filibuster counters, you power up your Lux Cannon, you flip your Treasure Map and you speed up your Ascensions. I love me an active Luminarch Ascension and Evolution Sage allows you to get there just by playing Lands.

Evolution Sage, art by Simon Dominic

This card is stunning and I can’t wait to play it in my Saskia Infect deck. Is the board becoming too crowded for an effective assault? Let’s just lay back, play some Lands and kill some opponents.

On a similar vein, I also wanted to mention Grateful Apparition as another very interesting new tool for Infect decks in Commander. This new card is almost exactly a colour-shifted version of Thrummingbird, with the additional bonus of triggering when it hits Planeswalkers. While not as impressive as Evolution Sage, I think it is still worthy of an inclusion in most Infect or Planeswalker-themed decks, especially those that do not already have access to Blue and to Thrummingbird specifically.

Bonus round: best art and flavour text

Preferences in art and flavour are obviously subjective. Although we can all agree that some Magic illustrations are objectively astonishing, most of our appreciation towards pieces of art is dictated by personal tastes and preferences. After all, beauty is in the eye of the beholder.

Nevertheless, I really wanted to mention my favourite pieces of art and flavour text from the set. Again, I am no art critic, nor a literature expert, so I am sure a more erudite player would be able to provide a way better assessment. Still, this is what I like.

So, in my very humble opinion, the best piece of art in the entire set belongs to Noah Bradley and his illustration for Commence the Endgame.

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Art for Commence the Endgame, by Noah Bradley

I can see why this may feel like an easy or fairly obvious pick, with the art itself prominently used to promote the whole set since the first days of preview season. But the composition, the level of detail and the pathos this art emanates are beautiful. While the set features a number of truly great pieces of art, I’d like to think Noah Bradley’s Commence the Endgame is what War of the Spark should be remembered for, art-wise.

Just to make sure we don’t leave two other great pieces of art unmentioned, I must also confess the illustrations for Kasmina, Enigmatic Mentor and Narset, Parter of Veils equally deserve a spot near the top, to me. Magali Villeneuve has been one of the most consistent and appreciated artists in recent Magic history and these pieces are no exception. The fluidity of the robes and hair are simply spectacular.

Arts for Kasmina, Enigmatic Mentor and Narset, parter of Veils, by Magali Villeneuve

Now, flavour texts are a completely different beast. I’ll start by addressing the elephant in the room. The flavour text for Commence the Endgame is also spectacular. It is so perfectly villainous, so deeply Nicol Bolas. It is what the ideal tagline for a War of the Spark movie poster should be. “Even gods shall kneel“. You can hear him say it!

However, in the midst of all this hubris, with everything that is happening on Ravnica, with so much flavour text focusing on battles and things that people should and should not do, a specific piece of flavour text resonated particularly well with me. Not the tongue-in-cheek jokes, nor the many lines about how important this battle is. Not the lines about defiance and duty. But a simple paragraph on what true heroism is. My favourite flavour text in the set belongs to Ignite the Beacon.

Commence the Endgame, art by Noah Bradley and Ignite the Beacon, art by Slawomir Maniak

If you can’t save yourself, you fight to give someone else a chance“. Rarely has Ajani been my favourite character in a story arc, but this line is just perfect. I like how simple and natural it is, how there is no rhetoric in his words. This is not a cheesy line from a random action hero. As if it were the most spontaneous thing imaginable, once all hope is lost for him, all he can think of is giving someone else a chance to fight. It’s perfect.

Number 0: whatever you like

As always, each Magic sets comes with a number of amazing new cards that each player can enjoy in their own way. War of the Spark is especially rich of interesting cards, thanks to its plethora or Planeswalkers, amazing story moments and great mechanics.

I have narrowed down my personal list to ten cards that really caught my attention, but I am sure most players would have a completely different and equally awesome list. Actually, my list features something like fifteen cards and a trailer, but you get the point. Of course, there is a lot more that intrigued me, but I had to leave out something.

For example, I am still very on the fence regarding Soul Diviner. Either it’s an insanely good draw engine for my Grimgrin deck, or I am going to not find any room for it and it will remain on the cutting room floor, simply due to the lack of available slots.

Soul Diviner, art by Randy Vargas

Similarly, Casualties of War is an insanely interesting and flexible card, but the relevant Mana cost and the fact that it is a Sorcery still make me wonder whether or not I should include it in my Saskia Infect deck. The card itself is great, but the deck is leaning towards a very aggressive strategy and, at the moment, I am not sure Casualties of War will actually make the cut.

Jace, Wielder of Mysteries features and extremely interesting design and Liliana, Dreadhorde General carries a truly impressive set of abilities. The Wanderer certainly bring a lot of mystery along and who can ignore Nicol Bolas, Dragon-God‘s absurd static ability, gathering onto himself all loyalty abilities from every other Planeswalker in play?

The set will also be remembered for finally giving us Fblthp, the Lost, Massacre Girl and Feather, the Redeemed in card form, after years of appearances in arts, stories and flavour texts. Tolsimir, Friend to Wolves is also back, this time with a set of abilities that make me feel like Thragtusk is back in Standard. Not to mention Niv-Mizzet Reborn is the dream of any Commander player looking for a new interesting take on multicolour.

And let’s not forget this is the first time Magic is featuring coloured Vehicles. Parhelion II is especially awesome, with its strong Final Fantasy and Last Exile vibe.

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Anatorey battle ships from Last Exile (2003)

Liliana’s Triumph is probably the best Diabolic Edict we have ever seen in Modern, which really makes me think that True-Name Nemesis may be soon featured in Modern Horizons, finally becoming Modern playable.

As always, to each their own! I am sure War of the Spark will be remembered as a very rich set in terms of density of interesting contents. And, very likely, most of you reading my review have already found something that tickles your deck building fantasies.

As always, enjoy this set the way you like it! There is plenty of interesting new tools to quench your thirst for deck building… At least until Modern Horizons comes out!

Ten Modern Horizons Reprint Predictions

Modern Horizons

The upcoming Modern Horizons supplementary set is scheduled to hit shelves on June 14th, 2019. The set will be the first of its kind, featuring reprints from Eternal formats, as well as new cards designed specifically to support Modern, effectively skipping Standard legality. More specifically, all the reprinted cards in the set will now become Modern legal, potentially introducing dozens of Legacy and Vintage cards in the format.

This is a new approach for Wizards of the Coast, as, up to this point, supplementary sets like Commander, Conspiracy, Battlebond and Planechase have funneled cards solely into Legacy and Vintage, with no impact on Modern. As a result, Modern as a format has ended in a very tricky position, as all of its potential new cards would need to be printed in Standard legal sets first. This means that, up to this point, Wizards of the Coast has had no chance to print new cards straight into Modern.

This, however, is going to change with Modern Horizons. Wizards of the Coast now has a chance to print cards in either Standard, Modern or Legacy and Vintage, depending on whether new cards are printed in regular sets, Modern Horizons sets or other supplementary products.

With the set featuring no existing Modern card, but only a mix of newly printed Modern-legal cards and Legacy reprints coming into Modern for the first times, speculations are abounding. Will the set allow powerful Legacy staples to be played in Modern for the first time? Will only fringe playable cards be introduced? Will the newly introduced cards be threats or answers? Is the purpose to shakeup Modern as a format, or to complement existing strategies with new tools? Will we see new decks in the format?

With only a couple of new cards known at the moment, all we can do is speculate. So, brace yourself, because this is exactly what I’m going to do, here. What follows is my list of the top 10 cards I hope to see reprinted in Modern Horizons.

Serra, the Benevolent, art by Magali Villeneuve

Number 1 and 2: Counterspells

One key aspect of Modern, as it is right now, is the current lack of cheap hard Counterspell effects. Control decks are essentially forced to balance between expensive and powerful hard counters, such as Cryptic Command, and cheap conditional counters, like Mana Leak.

Legacy, on the other hand, is a format filled with interesting counter options, such as the staple that is Force of Will. The card currently acts as a sort of safety valve for Legacy, ensuring that, no matter what new broken card is introduced in the format, a powerful kill switch can always be deployed. Couple that with Daze and you have a number of free counters to keep in check the most problematic strategies.

I do believe Modern is fine with the current number of free counters, as Pact of Negation already serves the purpose of protecting key combo pieces. It is also my belief that Modern Horizons will not introduce Force of Will to the Modern format, but I do believe some other alternatives could be expected.

Most notably, Counterspell is the type of cheap hard counter that could really spice up the Modern format. Control decks already enjoy their Mana Leaks, but these cards tend to intuitively lose a lot of value as the game progresses, becoming less and less effective as Mana availability increases.

Alongside Counterspell, Flusterstorm is another card I would absolutely love to see printed. The card is going to often serve as a Spell Pierce equivalent, but the possibility to have another good one Mana counter in the format is really interesting for Azorius and Jeskai control strategies.

Counterspell, art by Zack Stella, and Flusterstorm, art by Erica Yang

As a side note, I would love to also see Mystic Confluence become Modern legal, but I think the card would too easily compete with relatively expensive hard counters, such as Cryptic Command. Definitely an interesting card, but I am personally a bit on the fence about its potential appearance in Modern Horizons.

Number 3 and 4: Cheap White Creatures

White Weenie strategies have existed in Modern for years, fluctuating between valid competitive decks and niche lists to hopefully catch opponents off-guard. Many Token based lists have evolved into the amalgam that Humans currently is: a deck that mostly resembles a collection of the best Creatures ever printed in Modern, randomly bearing the Human Creature type.

While every new Human card introduced in the future runs the risk of providing the definitive tool to make the deck “too good”, we can just look at our past to find a couple of very interesting options for a Modern legal release.

First and foremost, Containment Priest is a very interesting sideboard card to combat Aether Vial–based strategies, as well as the occasional Kiki-Jiki, Mirror Breaker variation. While I would not see the card sliding into any Humans main deck list, it would surely be a very respectable sideboard option.

Speaking of powerful Humans, Mother of Runes is a card I can see finding room both in the famed Human Tribal strategy, as well as within Bant Infect lists. The card is unquestionably powerful and it could either replace Apostle’s Blessing, or it could see play alongside it. Despite its power, the Modern format has a plethora of cheap cards that can deal with Mother of Runes as soon as she hits the battlefield, so I wouldn’t be too afraid of her breaking the format.

Containment Priest, art by John Stanko, and Mother of Runes, art by Terese Nielsen

Number 5: Black Signature Cards

Black’s colour identity is all about the pursue of power at any cost. The very idea of converting life into powerful effects is what Black truly excels at.

This is shown quite prominently in Modern’s most played Black cards. Thoughtseize and Surgical Extraction are among the most played cards in the entire format and they both feature a payment of life in exchange for a powerful, often discounted effect.

What we are truly missing, however, is a full dive into one of Black’s most famous and unique play strategies: reanimation. The current metagame of Modern sees Reanimate effects as a fringe strategy at best, with Goryo’s Vengeance seeing some play in Instant Reanimation decks.

Personally, I really think there could be room for a single additional piece of reanimation tech. While I am not even close to suggesting that the full trifecta of Entomb, Exhume and Reanimate should become Modern legal, I thoroughly enjoy the possibility of having just one of the three cards available in the format. I would love to see Modern players struggle and look for ways to play with the limited available options, assembling some kind of reanimation deck, without going all-in with Legacy staples.

Reanimate, art by Robert Bliss, Exhume, art by Carl Critchlow, and Entomb, art by Set McKinnon

Staying on theme of Black trading life for effects, I must add I would personally love to see Toxic Deluge sliding into Modern, but I am afraid the format is fine with unconditional board wipes costing four Mana or more. So, unfortunately, I’m giving Toxic Deluge a hard pass.

Number 6: the Best Land

Many experienced players have discussed about the possibility of introducing powerful Legacy Lands into the Modern format. While egregious names get occasionally thrown around, it is my belief that Modern Horizons will not include Wasteland, nor Karakas. Those Lands are extremely powerful in Legacy and their inclusion in Modern Horizons could very well lead to Modern becoming just “Legacy-light“.

Among all Lands that could be introduced in Modern from the other Eternal formats, the one I would really love to see is actually Ash Barrens. The card is one of the most beautiful and elegant designs of the past years and it can be easily introduced in the format without breaking it apart. It’s not an overtly powerful card, nor I think it is going to be a key component in any existing or new strategy. But it’s just too good to not be included in the format, at least for the purposes of increasing its availability and provide much needed reprints to the Pauper players.

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Ash Barrens, art by Jonas De Ro

Number 7 and 8: Cheating Pauper

Speaking of Pauper, Modern Horizon is a great opportunity for Wizards to do something a bit tricky to help non-Modern formats out. Despite not being a fully supported format, Pauper is gaining increasing recognition, with more and more players joining the ranks of the Commons-only format.

Among the most talked about cards of the format, Oubliette and Cuombajj Witches are in desperate need for a reprint. Unfortunately, they are hard to reprint in a Standard legal set, as the card designs are significantly misaligned with the current sensibility of the Colour Pie. On the other hand, the much anticipated Pauper Masters sets seems to not be coming anytime soon, so Wizards may really want to sneak a couple of Pauper staples into another supplementary set.

This is why I think Modern Horizons could pose an excellent chance to reprint these two cards, making them Modern legal and, most importantly, increasing their availability. I know it feels like we’re cheating with the original purpose of Modern Horizons, but wouldn’t it be an interesting twist?

Oubliette, art by Douglas Shuler, and Cuombajj Witches, art by Kaja Foglio

Speaking of cheating, I would also like to mention another tricky reprint I would like to see in the set. Ophiomancer does not see much play in Legacy, but it comes with a nice and interesting piece of trivia. Its Black Snake Token with deathtouch currently does not exist in paper, meaning that the card is still somehow “incomplete”. So why not seize the opportunity of Modern Horizons to reprint the card and give it the Token it deserves? I must confess I don’t think this is really going to happen, but I guess it would be a very good surprise.

Number 9 and 10: Planechase Awesomeness

Baleful Strix is my favourite Magic card ever. It’s powerful, efficient and it plays extremely well in a number of Legacy decks. It is my belief that the card is in fact not too powerful for Modern, with the current meta being probably quite indifferent to cheap flying Creatures providing relatively small card advantage.

The beauty of Baleful Strix is that its impact on a format is not in introducing game-breaking combos, nor in enabling new strategies. The card is simply extremely good at supporting existing battle plans, increasing strategies’ reliability and managing problematic board states until a full plan can be set in motion.

Sliding the card in the format would likely help solidifying existing decks and maybe, just maybe, it would lead to a resurgence of Dimir Control lists. Would it see play in Death’s Shadow lists? Possibly. Would it completely warp the format? I don’t think so.

Speaking of interesting cards first seen in Planechase products, I would love to also see Shardless Agent popping up in Modern Horizons. Not because the card needs a reprint, nor because it is a particularly played card in Legacy. It certainly was, but it has relatively fallen from grace throughout the past years.

That said, the card would really help supporting a potential cascade-focused deck, featuring both Shardless Agent and Bloodbraid Elf. Cascade is just a fascinating mechanic and it is amazing for coverage purpose, providing thrills and interesting game moments whenever it is displayed. And, boy, does Modern need an injection of spectacular effects and thrilling suspense, after too many months of Krark-Clan Ironworks nonsense.

Baleful Strix, art by Nils Hamm, and Shardless Agent, art by Izzy

This is something I really hope will come as a byproduct of Modern Horizons: the inception of new decks in the Modern format, even if just as a new take on preexisting card. For instance, we already have a number of very good cards featuring the cascade mechanic, but these have seen play either as standalone gems in existing decks, such as Bloodbraid Elf in Jund, or as pseudo-combo enabler, much like Demonic Dread in Living End strategies. What if cascade became the centerpiece mechanic of a dedicated deck?

Notable Exclusions

While I know this is among the most talked about potential Modern Horizons reprints, I do not think we are going to see True-Name Nemesis in the set. Not because the card is too powerful for Modern, but because it’s not a good card to look at.

Any Legacy player knows that True-Name Nemesis is a very strong card, but I personally believe it does nothing good for the aesthetic of the game. The card just floats there, often unchecked, ticking continuously like a time bomb. Sure, Modern has a lot of ways to potentially deal with it, but is it really worth it?

Another card I would personally love to see in Modern Horizons is Teferi’s Protection. The card is extremely interesting and its sole existence can significantly warp entire games around it, leading to a challenging guessing game between players. Will your opponent have it? Are they just bluffing it?

It all makes for amazing mind games, but I must confess I dread a format where decks can play up to four copies of Teferi’s Protection, leading to potential nightmarish games where nothing happens and everyone keeps fading away.

A final honorable mentioned has to go to Sylvan Library. I believe the card would be absolutely fine in Modern, but I am setting it aside, for now, because of the its intrinsic complexity. It’s not that I do not trust Modern players with this effect, but Sylvan Library can play very similarly to Sensei’s Divining Top, which, despite being an amazingly iconic card, can often leads to excruciatingly long games. When Sensei’s Divining Top was legal in Legacy, too often we saw games of players just staring at each other, while taking turns pondering, thinking, deliberating and evaluating options.

Sylvan Library, art by Harold McNeil

What Modern Horizons Represents

Modern Horizons will be the first set of its kind, targeting a specific format and skipping Standard Legality with an injection of almost two hundred new cards. In a way, this is not unlike the printing of a new Commander preconstructed deck, which aims at supporting a very specific format, skipping Standard legality.

What is truly new, here, is that Modern is a competitive format. And it has historically existed in between the easy access of Standard and the elitist clubs of Legacy and Vintage. As a result, it is a format veterans can turn to, but it’s not really “the old school” format.

Modern Horizons could be a great step in the right direction of imbuing the format with a more defined identity, maybe setting a number of metrics and implicit characteristics that really help telling Modern apart from all other formats. As things stand, Modern currently incorporates bits from Standard, like a retake of the Standard Arclight Phoenix deck, obviously featuring a larger card pool and a stronger card selection, while also sharing many commonalities with Legacy, like the powerful Death’s Shadow deck.

It is also true that this could all pan out in a very drastic and potentially format-breaking way. Were Wizards of the Coast to inject the Modern format with a lot of powerful Legacy cards, the two formats may end up merging into very similar environments with, potential, Legacy itself dying. Many players are reading what they believe to be the signs of an impending doom for the format, such as the fact that MagicFest Niagara Falls will be the only MagicFest in 2019 featuring Legacy as its main format, while simultaneously taking place in a relatively hard to reach location.

On top of that, the Reserved List is still a very large elephant in Legacy’s room, essentially forcing all aspiring Legacy players to invest four-figure budgets in the format, or settle for a fairly limited number of alternative options. Take my opinion with a pinch of salt, but I am fairly sure the Reserved List is not going to be dismantled or revoked anytime soon. So if you’re hoping for Legacy to become a cheaper format, pick a number and know the line is going to be long.

Revel in Riches, art by Eric Deschamps

I must confess I cannot disagree with this perception. I am a Legacy Burn player myself and, if Modern Horizons were to introduce Chain Lightning, Price of Progress and Fireblast to Modern, I would be seriously tempted to make the jump and just move to a different format. One that could egoistically be more welcoming for a deck like mine.

While it’s too soon to predict what the future holds for both Modern and Legacy, the impact of Modern Horizons could really be huge for at least one of the two formats. Until more is known, all we can do is speculate.